![]() If it weren't for middleware like Unity & co, there would be far fewer games, yes, but still quite enough - and certainly of better quality.Īfter all, people have managed without those engines before and they would now - good developers don't need stuff like Unity, even if they can be more productive with it. The situation has become so bad even the great industry sloth, Valve, is upgrading their storefront and Steam system to somehow deal with the influx. An incredible number of games is being made - most of them shit. I don't think we'd be in a much worse situation if it weren't for those easy to use engines. Still, if a carpenter builds you a shed with a leaky roof, are you going to blame the hammer?Įh. I guess you can blame Unity for that: You can develop a game with limited technical know-how. Some of these decisions make me wonder if they have any decent programmers in-house. It's so bad that dragging components onto hardpoints slows down the mouse cursor. That is fine for simple games and main menus, but complex interfaces like this should not be set up that way. They load assets dynamically -which is useful if you want to do cosmetic in-app purchase DLC or something I guess? Otherwise a really bad idea-, they have multiple audio sources on each mech -how? why? didn't they learn how to overload audio sources?-, they didn't make custom LOD models -Unity's default distance decimation isn't bad, but in the case of blocky mechs this is such an obvious optimisation win that I don't know how they missed it-, they have bloated savegames with exponentially increasing metadata, they use resource-heavy shaders everywhere to cover up the fact that their terrain assets are weak, and most jarringly: The GUI uses raycasted sprites in 3D world space rather than a 2D overlay. Poor performance is 100% Harebrained's fault. Unity is great and it doesn't have to run like shit. Not only are the mechanics inferior to the original game, but running it is such a drag that it would probably be faster to play tabletop. He moved to Canada, so we backed this.thing and thought we could get our fix playing this online. My cousin is an avid TT player and we used to play a couple of games a year together. The more tomes and grimoires you carry to the end of a mission, the higher the chance of a higher litter.įor the tome achievements you have to carry all tomes in one run to the end of a mission to obtain the tome achievement for this mission.I mostly agree and I'll add that MP Skirmish is a major disappointment as well. Tomes and grimoires increase the chance of a higher roll at Ranald's Bones. For each tome carried to the end you get bonus xp depending on the difficulty. This effect stacks up to 60% max health reduction. Grimoires reduce the max health of all players by 30%. Grimoires cannot be dropped and attacking while the Grimoire is selected will cause it to be discarded permanently. A Grimoire takes the slot for your potion. Tomes can be dropped and picked up by other players. I highly recommend to collect the tomes and grimoires with a at least 3 players because it is tricky that the bots pick up a tome and keep it until the end of the mission.Ī Tome takes the slot for your healing item. Many of the main missions have 3 tomes and 2 grimoires. Each player can carry one tome and one grimoire.
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