Some other noteworthy additions is the inclusion of trade routes, which allows religious pressure, gold, science, food and production to be traded amongst your cities or other civilizations. It was quite interesting to see who my friends were after that, and this is by far a great addition to Civilization V. I places all my delegates for the world fair, and as a result I got denounced by the majority of civilizations in the game. I once was given the option of voting for a world fair, adopting a world religion, or abstaining my votes for that session of congress. Depending on how you tell your delegates to vote on a issue, can result in some hatred from other civilizations. You can enact trade embargoes, ban specific luxury resources, enact a world ideology or religion, or even ban nukes. The World congress is a more in-depth UN from Civilization IV. This is by far one of the best changes in the expansion. This leads into the new Culture victory, with the goal of being culturally influential to a specific number of civilizations. All of which can create great works, which can bring in tourism from other civilizations. It’s very easy to obtain culture, with the addition of great writers/musicians/painters. It requires significantly more culture to get all the benefits from a ideology tree, but this isn’t a problem. In fact, each social policy gained from your specific ideology only grants one bonus, instead of several like in Gods and Kings. Something also noticeable is no longer does each political ideology have 5 social policies to adopt, but a dozen or more. My first game in Brave New World resulted in a world war. There tends to be a lot of bickering between the AI as a result, which leads to very interesting gameplay. It’s entirely what the game was lacking, and this retooling of ideologies really adds depth to the late game. From diplomatic relationships being strained, to unhappiness in your civilization, to revolution. Ideologies now play a big part in civilization. Ideologies are now obtained by building three factories which signals the industrial era for your civilization, or reaching the Modern Era in the Technology tree. Firaxis has completely retooled how Ideologies work, how the culture victory is obtained, and has reintroduced the World Congress (UN in Civ IV). Late game is also a lot more interesting. From loading times to turn times, there was clearly optimizations for multiplayer. With a recent patch, multiplayer actually runs much faster. One of my main complaints with Civilization V Gods and Kings was the amount of multiplayer bugs the game contained and how boring late game can get. For a hefty price of $30, Civilization V also gets a slight aesthetic refinement for the interface. With a Brave new world is the latest expansion for Civilization V, packed with new civilizations, wonders, units and a plethora features. Brave new world is the latest expansion for Civilization V, packed with new civilizations, wonders, units and a plethora features.
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